<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Testing Game v1.3.13 Devlog - itch.io</title><link>https://zxzhou.itch.io/first-game</link><description>Experimental game engine test for play only</description><item><guid>https://zxzhou.itch.io/first-game/devlog/1485152/health-and-backup-drop-size</guid><title>Health and backup drop size</title><link>https://zxzhou.itch.io/first-game/devlog/1485152/health-and-backup-drop-size</link><pubDate>Thu, 09 Apr 2026 19:59:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now health and backup health each have their own drop size, so that if the coin drop is increased, that does not mean that everything is increased...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1485151/health-bar-formula-fix</guid><title>Health bar formula fix</title><link>https://zxzhou.itch.io/first-game/devlog/1485151/health-bar-formula-fix</link><pubDate>Thu, 09 Apr 2026 19:57:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changed formula for health bar size to avoid cluttering the top of the screen...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1485150/character-and-camera-adjust</guid><title>Character and camera adjust</title><link>https://zxzhou.itch.io/first-game/devlog/1485150/character-and-camera-adjust</link><pubDate>Thu, 09 Apr 2026 19:57:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Adjusted camera position and object size to look more fair. (No hulking monoliths being deleted with a tap)...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1485088/health</guid><title>Health</title><link>https://zxzhou.itch.io/first-game/devlog/1485088/health</link><pubDate>Thu, 09 Apr 2026 18:45:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a health bar instead of using fractional representation...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1484415/bottle-drop-chance</guid><title>Bottle drop chance</title><link>https://zxzhou.itch.io/first-game/devlog/1484415/bottle-drop-chance</link><pubDate>Wed, 08 Apr 2026 22:47:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Gave enemies a chance to drop HP and backup HP bottles...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1484411/bottle-graphics</guid><title>Bottle graphics</title><link>https://zxzhou.itch.io/first-game/devlog/1484411/bottle-graphics</link><pubDate>Wed, 08 Apr 2026 22:46:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added graphics for bottles that heal HP and backup HP based on coin graphic logic...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1484409/drop-amount-chance</guid><title>Drop amount chance</title><link>https://zxzhou.itch.io/first-game/devlog/1484409/drop-amount-chance</link><pubDate>Wed, 08 Apr 2026 22:45:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I added a chance that the enemy&#039;s drop would increase or decrease...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1484406/coin-pickup-fix</guid><title>Coin pickup fix</title><link>https://zxzhou.itch.io/first-game/devlog/1484406/coin-pickup-fix</link><pubDate>Wed, 08 Apr 2026 22:43:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Before, the coin was sometimes instantly collected as soon as the enemy died, because the enemy was touching the player when it died. I changed the size of the player and enemy and changed the interac...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1484401/coin-despawn</guid><title>Coin despawn</title><link>https://zxzhou.itch.io/first-game/devlog/1484401/coin-despawn</link><pubDate>Wed, 08 Apr 2026 22:41:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Coins now despawn if off-level...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1484400/coin-hitbox-shape-fix</guid><title>Coin hitbox shape fix</title><link>https://zxzhou.itch.io/first-game/devlog/1484400/coin-hitbox-shape-fix</link><pubDate>Wed, 08 Apr 2026 22:39:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Coins would hit each other and send the spherical hitboxes rolling away, looking weird, so I changed it into box-shape hitboxes...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1484398/enemy-drops</guid><title>Enemy drops</title><link>https://zxzhou.itch.io/first-game/devlog/1484398/enemy-drops</link><pubDate>Wed, 08 Apr 2026 22:37:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Enemies drop coins instead of directly increasing score...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1484184/images</guid><title>Images</title><link>https://zxzhou.itch.io/first-game/devlog/1484184/images</link><pubDate>Wed, 08 Apr 2026 18:27:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changed cover image and screenshots to match new graphics...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1483489/coin-graphics</guid><title>Coin graphics</title><link>https://zxzhou.itch.io/first-game/devlog/1483489/coin-graphics</link><pubDate>Tue, 07 Apr 2026 22:03:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added real graphics for the first time! Coins now have their own skin...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1483482/enemy-spawn-range</guid><title>Enemy spawn range</title><link>https://zxzhou.itch.io/first-game/devlog/1483482/enemy-spawn-range</link><pubDate>Tue, 07 Apr 2026 21:56:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changed the enemy&#039;s spawn range so that it does not appear too close to the player...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1483259/backup-health</guid><title>Backup health</title><link>https://zxzhou.itch.io/first-game/devlog/1483259/backup-health</link><pubDate>Tue, 07 Apr 2026 17:06:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added backup health and related code...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1483092/pause-button-remap</guid><title>Pause button remap</title><link>https://zxzhou.itch.io/first-game/devlog/1483092/pause-button-remap</link><pubDate>Tue, 07 Apr 2026 13:59:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Remapped pause menu button to also include R, avoiding conflict with the browser&#039;s &quot;emergency exit fullscreen&quot; control...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1482784/enemy-damage-fix</guid><title>Enemy damage fix</title><link>https://zxzhou.itch.io/first-game/devlog/1482784/enemy-damage-fix</link><pubDate>Tue, 07 Apr 2026 02:56:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The enemy used to only do damage when it first hits the player, but now does continuous damage while touching player...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1482780/off-level-enemy-respawn-fix</guid><title>Off-level enemy respawn fix</title><link>https://zxzhou.itch.io/first-game/devlog/1482780/off-level-enemy-respawn-fix</link><pubDate>Tue, 07 Apr 2026 02:33:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed enemy despawn/respawn when outside level...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1482779/enemy-spawn-range</guid><title>Enemy spawn range</title><link>https://zxzhou.itch.io/first-game/devlog/1482779/enemy-spawn-range</link><pubDate>Tue, 07 Apr 2026 02:32:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changed enemy spawn range so it doesn&#039;t spawn too close to the player...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1482708/pause-menu</guid><title>Pause menu</title><link>https://zxzhou.itch.io/first-game/devlog/1482708/pause-menu</link><pubDate>Mon, 06 Apr 2026 23:53:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added pause button (P) and menu...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1482660/added-images</guid><title>Added images</title><link>https://zxzhou.itch.io/first-game/devlog/1482660/added-images</link><pubDate>Mon, 06 Apr 2026 22:39:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added screenshots and cover image...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1482641/added-enemy-damage</guid><title>Added enemy damage</title><link>https://zxzhou.itch.io/first-game/devlog/1482641/added-enemy-damage</link><pubDate>Mon, 06 Apr 2026 22:10:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Forgot to re-add enemy damage after turning off while debugging, added now...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1482634/physics-prop-color-change</guid><title>Physics prop color change</title><link>https://zxzhou.itch.io/first-game/devlog/1482634/physics-prop-color-change</link><pubDate>Mon, 06 Apr 2026 22:04:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a pink hue to the physics object to avoid confusion with enemies...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1482619/mouse-recapture</guid><title>Mouse recapture</title><link>https://zxzhou.itch.io/first-game/devlog/1482619/mouse-recapture</link><pubDate>Mon, 06 Apr 2026 21:51:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added extra control (enter/return) for recapturing the mouse after Esc releases it. Bypasses the browser&#039;s initial security setting to not allow capturing of the mouse...</p>]]></description></item><item><guid>https://zxzhou.itch.io/first-game/devlog/1482623/first-release</guid><title>First release</title><link>https://zxzhou.itch.io/first-game/devlog/1482623/first-release</link><pubDate>Mon, 06 Apr 2026 21:51:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Released first version of engine!...</p>]]></description></item></channel></rss>